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SKILLS APPLIED: Contextual inquiry, Personas & Scenarios, Affinity Diagram, Lo/Hi-fidelity prototyping
PROJECT: As a semester long project, my group designed a fitness application that supports resistance training using the Android mobile platform. This application allows users to set with fitness goals to customize their workouts. Based on the selected fitness goals, users can select from a number of workouts types or exercise by a particular muscle group. Users can log their progress for an exercise or and view statistics that display their progress over time.
OUTCOME: Our team successfully created a Hi-Fi prototype of our resistance training application. For more detailed information about our design process please check out our project website. As outcome of the course we collaboratively assembled the following deliverables:
Ulysses Anquiro Variorum
SKILLS APPLIED: Competitive Analysis, Creative Brainstorming, IA organization, Wireframings
PROJECT: Fueled by the “Joycewars” of the late 80s, the comparison of the many different editions of James Joyce’s Ulysses continues to be a highly contested debate due to the multiple editions and typography variations. In order to address this challenge, my partner and I brainstormed and designed “Ulysses Anquiro Variorum”. It is a web interface that allows Joyce scholars to compare digital versions of the text in both plain text and high-resolution digital images of the book or manuscript’s original pages. Contextual links are used to provide cross-references to images, videos and maps that relate to the text. The interface targets the scholarly community and allows users to read and contribute commentary to enrich their experience of Ulysses.
OUTCOME: Our team won the Information Archtecture challenge with the highest number of class votes.
Stories for Hope- Rwanda
SKILLS APPLIED: Client Interviews, Personas & Scenarios, CMS Development, Documentation
PROJECT: "Stories for Hope" -Rwanda, is a documentation project that archives digital media of cultural storytelling
to support the efforts to re-build a positive legacy of Rwanda for future generations. The project scope is to build a website using
Drupal, an open source content management system, to build a site that will support and sustain growing content
as the volume of contributed stories and multimedia increases over time. The "Stories for Hope" website will serve as a medium to close the
inter-generational gap between the young and old by exposing the various life experiences within local communities and across
different regions within Rwanda. Making this information accessible to the public will connect people locally and globally with
the culture of Rwanda.
OUTCOME: Project in progress.
NASA Ames Research Center
SKILLS APPLIED:Contextual inquiry, Personas & Scenarios, Iterative prototyping, Usability testing
PROJECT: STAR is a training management application that is used for planning,
scheduling, tracking, and reporting space-flight training and mission operations at Johnson Space Center.
STAR provides an integrated curriculum development and documentation, custom training plan, scheduling of
personnel and facilities, training events feedback and other training resources to NASA astronauts, flight
controllers and instuctors. The summer I worked on an independent project to design a proof of concept for
a mobile adaptation of the existing STAR web application to improve efficiency of information distribution
and synchronous communication.
OUTCOME:I applied user-centered research and design methodology to create a prototype for a
mobile user interface of STAR. I facilitated user interviews, created personas & scenarios, led brainstorming
sessions, designed high fidelity wireframes/prototype, and conducted usability tests to promote data-driven design.
exTend
Skills Applied: Literature Review, Contextual inquiry, Personas & Scenarios, Iterative prototyping, Usability testing
Project: The objective was to design an object, interface, system, or service that supports the idea of
utilizing or consuming local resources rather than global resources, in a sustainable and
environmentally efficient manner. We designed a system of online classified ads that facilitates cascading used
Information Technology (IT) equipment from high computing-intensive sectors in higher education
institutions to lower-end sectors and then to the local community. eXtend
promotes decreased consumption of new equipment which will lead to a decrease in the
generation of local e-waste.
OUTCOME: My team competed as semi-finalist in the CHI2009 student design competition in Boston.
knetwit.com
SKILLS APPLIED: Observation, Personals & Scenarios, Interviews, Competitive
Analysis, Heuristic Evaluation, Survey, Usability Testing
PROJECT: Knetwit.com is a knowledge sharing
website that allows students to search and download course notes online, using social networking
tools to foster learning through collaboration. My group assessed the usability of Knetwit.com using a variety of
evaluation methods to determine the goals of a system, to perform organizational analysis,
to determine ease of learning of the systems, and to evaluate the success in accomplishing
the user/organizational goals.
- Interaction Diagram: View
Univerisity of Michigan- School of Dentistry
SKILLS APPLIED: User Interviews, Modeling, Affinity Diagram
PROJECT: By applying contextual inquiry research methods, the primary objective
was to examine the organization's current information use and generate recommendations
that would improve their current workflow. We gathered data about the patient assignment process by
interviewing the staff at the School of Denstistry. Using the notes from our interview we
created several models based on that data to understand currently methods of communcation and workflow.
We created an affinity diagram to identify signs of breakdowns or inefficiencies in the process, then organized
all our findings to determine which issues were most pressing for the organization.
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Diagrams and Models:
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Helping Older Users of Technology
SKILLS APPLIED: Literature Research, User Interviews
PROJECT:The Internet has developed a large repository of useful medical and
health-related information and tools. Research has proven that anxiety is one of the
main factors that prevents older people from using the Internet to find this information;
but little has been done to ease these anxieties. The Helping OUT team will approach
this problem from a combined perspective of public health and human-computer interaction,
bringing together an ideal combination of unique strengths. We will interview and observe
older computer users to learn where they encounter problems and frustration, and we will
also work with teachers to discover what strategies are most effective in helping new
learners. Our ultimate goal is to create a living online resource that details our
process and findings, so that instructors, website developers and software developers
can easily understand the common problems that older users of technologies face.