As a semester long project, we designed a fitness application that supports resistance training using the Android mobile platform. This application allows users to set fitness goals to customize their workouts. Based on the selected fitness goals, users can select from a number of workouts types or exercises according to muscle group. Users can log their progress for an exercise and view statistics that display their progress over time. For project details please check out our website.
Knowing that we wanted to create an Android mobile application related to fitness and health, we constructed a user survey to understand current practices and motivations for being active and for not engaging in physical activity.Following the interviews, our team conducted two rounds of interpretation sessions. These sessions were completed to capture highlights as well as dive deeper into the responses of the interviewees. The notes we captured in our interpretation sessions were used to create our affinity diagram. We started this design process by reading off our notes and placing them on our board. Gradually notes with similar topics began to organically form groups. This process of organizing our findings led us to rearrange, break apart and define new categories and subcategories based on emerging themes we found across users.
Affinity DiagramInstruction and motivation are key elements to starting and maintaining an exercise routine that supplements a healthy lifestyle. There are a number of factors that deter people from being physical active or prevent people from maximizing their workouts:
- People have busy and dynamic schedules which makes it difficult plan physical activity.
- People who do not exercise regularly feel uncomfortable or self-conscious approaching new forms ofexercises.
- People are motivated to exercise by seeing tangible results.
Personas & Scenarios
After completing the affinity diagram, we designed 4 unique personas for people who have varying fitness levels and different motivations for using our fitness application -DroidTrainer. Walking through each scenarios helped us flesh out potential features and functionality.
Site Map
Lo-Fi/ Hi-Fi Prototypes
We created hand drawn paper prototypes of our interface and tested it with users. Taking the findings from our interpretation sessions, we made revisions to our wireframes and then did another round of testing with a high fidelity prototype built in Axure. Site Map: View













