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SKILLS APPLIED: Contextual inquiry, Personas & Scenarios, Affinity Diagram, Lo/Hi-fidelity prototyping

PROJECT: As a semester long project, my group designed a fitness application that supports resistance training using the Android mobile platform. This application allows users to set with fitness goals to customize their workouts. Based on the selected fitness goals, users can select from a number of workouts types or exercise by a particular muscle group. Users can log their progress for an exercise or and view statistics that display their progress over time.

OUTCOME: Our team successfully created a Hi-Fi prototype of our resistance training application. For more detailed information about our design process please check out our project website. As outcome of the course we collaboratively assembled the following deliverables:

Ulysses Anquiro Variorum

SKILLS APPLIED: Competitive Analysis, Creative Brainstorming, IA organization, Wireframings

PROJECT: Fueled by the “Joycewars” of the late 80s, the comparison of the many different editions of James Joyce’s Ulysses continues to be a highly contested debate due to the multiple editions and typography variations. In order to address this challenge, my partner and I brainstormed and designed “Ulysses Anquiro Variorum”. It is a web interface that allows Joyce scholars to compare digital versions of the text in both plain text and high-resolution digital images of the book or manuscript’s original pages. Contextual links are used to provide cross-references to images, videos and maps that relate to the text. The interface targets the scholarly community and allows users to read and contribute commentary to enrich their experience of Ulysses.

OUTCOME: Our team won the Information Archtecture challenge with the highest number of class votes.

Stories for Hope- Rwanda
Drual Logo

SKILLS APPLIED: Client Interviews, Personas & Scenarios, CMS Development, Documentation

PROJECT: "Stories for Hope" -Rwanda, is a documentation project that archives digital media of cultural storytelling to support the efforts to re-build a positive legacy of Rwanda for future generations. The project scope is to build a website using Drupal, an open source content management system, to build a site that will support and sustain growing content as the volume of contributed stories and multimedia increases over time. The "Stories for Hope" website will serve as a medium to close the inter-generational gap between the young and old by exposing the various life experiences within local communities and across different regions within Rwanda. Making this information accessible to the public will connect people locally and globally with the culture of Rwanda.

OUTCOME: Project in progress.

NASA Ames Research Center
Nasa Internship

SKILLS APPLIED:Contextual inquiry, Personas & Scenarios, Iterative prototyping, Usability testing

PROJECT: STAR is a training management application that is used for planning, scheduling, tracking, and reporting space-flight training and mission operations at Johnson Space Center. STAR provides an integrated curriculum development and documentation, custom training plan, scheduling of personnel and facilities, training events feedback and other training resources to NASA astronauts, flight controllers and instuctors. The summer I worked on an independent project to design a proof of concept for a mobile adaptation of the existing STAR web application to improve efficiency of information distribution and synchronous communication.

OUTCOME:I applied user-centered research and design methodology to create a prototype for a mobile user interface of STAR. I facilitated user interviews, created personas & scenarios, led brainstorming sessions, designed high fidelity wireframes/prototype, and conducted usability tests to promote data-driven design.

exTend
CHI Competition Poster

Skills Applied: Literature Review, Contextual inquiry, Personas & Scenarios, Iterative prototyping, Usability testing

Project: The objective was to design an object, interface, system, or service that supports the idea of utilizing or consuming local resources rather than global resources, in a sustainable and environmentally efficient manner. We designed a system of online classified ads that facilitates cascading used Information Technology (IT) equipment from high computing-intensive sectors in higher education institutions to lower-end sectors and then to the local community. eXtend promotes decreased consumption of new equipment which will lead to a decrease in the generation of local e-waste.

OUTCOME: My team competed as semi-finalist in the CHI2009 student design competition in Boston.

knetwit.com
Knetwit

SKILLS APPLIED: Observation, Personals & Scenarios, Interviews, Competitive Analysis, Heuristic Evaluation, Survey, Usability Testing

PROJECT: Knetwit.com is a knowledge sharing website that allows students to search and download course notes online, using social networking tools to foster learning through collaboration. My group assessed the usability of Knetwit.com using a variety of evaluation methods to determine the goals of a system, to perform organizational analysis, to determine ease of learning of the systems, and to evaluate the success in accomplishing the user/organizational goals.



Univerisity of Michigan- School of Dentistry
School of Denstistry

SKILLS APPLIED: User Interviews, Modeling, Affinity Diagram

PROJECT: By applying contextual inquiry research methods, the primary objective was to examine the organization's current information use and generate recommendations that would improve their current workflow. We gathered data about the patient assignment process by interviewing the staff at the School of Denstistry. Using the notes from our interview we created several models based on that data to understand currently methods of communcation and workflow. We created an affinity diagram to identify signs of breakdowns or inefficiencies in the process, then organized all our findings to determine which issues were most pressing for the organization.


Helping Older Users of Technology
HelpingOUT

SKILLS APPLIED: Literature Research, User Interviews

PROJECT:The Internet has developed a large repository of useful medical and health-related information and tools. Research has proven that anxiety is one of the main factors that prevents older people from using the Internet to find this information; but little has been done to ease these anxieties. The Helping OUT team will approach this problem from a combined perspective of public health and human-computer interaction, bringing together an ideal combination of unique strengths. We will interview and observe older computer users to learn where they encounter problems and frustration, and we will also work with teachers to discover what strategies are most effective in helping new learners. Our ultimate goal is to create a living online resource that details our process and findings, so that instructors, website developers and software developers can easily understand the common problems that older users of technologies face.

Libraries 2.0
HathiTrust

SKILLS APPLIED: Creative brainstorming, Low-fidelity prototype

PROJECT:The task was to design a system that would allow people to browse digital books in a large library collection by creating new ways for users to search and access Library content( HathiTrust ). We designed a system called HATHIresearcher. It is a social networking site that serves as a means for researchers to find and exchange ideas and resources, or as a collaboration tool for researchers in different physical locations. HATHIresearcher has an interface called HATHI viewer that is used to navigate HATHI resources within the HATHIresearcher site.  It is used whenever a HATHI resource is searched for or a link to a Hathi resource is clicked from a research project source page.